trouble in the old republic

the caves the thing

while LR-77 stays behind, the rest move further into the cave, fighting more whomp rats, and a queen in a worked room, with a door leading out. this door leads to a cliff face overlooking a tribe of sandpeople.

choosing to leave the sandpeople alone, they finish repairs and move on. it takes two days, but they come to a large mesa with a cave enterence. shualk can faintly sense his master, but its thru a haze, as if there is interference. and the cave emanates the dark side, an overbearing sense of darkness and evil…

Comments

HectorGourde

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.