trouble in the old republic

the caves the thing

while LR-77 stays behind, the rest move further into the cave, fighting more whomp rats, and a queen in a worked room, with a door leading out. this door leads to a cliff face overlooking a tribe of sandpeople.

choosing to leave the sandpeople alone, they finish repairs and move on. it takes two days, but they come to a large mesa with a cave enterence. shualk can faintly sense his master, but its thru a haze, as if there is interference. and the cave emanates the dark side, an overbearing sense of darkness and evil…



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